Forza Horizon 3 DLC Pass Announced, Adds to Ultimate Edition's Content

With Forza Horizon 3‘s official release right around the corner, Microsoft today announced an expansion pass for the Australia-set Xbox One and PC racing game.

The $35 pass comes with two expansions, the first of which will debut this holiday. No details about either expansion were divulged. Microsoft also confirmed that people who buy the $100 Forza Horizon 3 Ultimate Edition can get the expansion pass for $25 if they buy it before the end of 2016.

As announced previously, Forza Horizon 3’s Ultimate Edition comes with a series of extras, including the Car Pass, the Motorsport All-Stars Car pack, and a VIP membership. These unlock things like more cars and events, among other things. As detailed on Microsoft’s website, the Car Pass goes for $30 by itself, while the All-Stars pack sells for $10. A VIP membership sells for $20 on its own.

Other Forza Horizon 3 add-ons include the Treasure Map ($3), which reveals the location of special items, as well as the Horn Accelerator ($3); this gives you immediate access to all the novelty car horn sounds in the game.

Forza Horizon 3 DLC Pass Announced, Adds to Ultimate Edition's Content
Forza Horizon 3 DLC Pass Announced, Adds to Ultimate Edition's ContentForza Horizon 3 DLC Pass Announced, Adds to Ultimate Edition's ContentForza Horizon 3 DLC Pass Announced, Adds to Ultimate Edition's ContentForza Horizon 3 DLC Pass Announced, Adds to Ultimate Edition's ContentForza Horizon 3 DLC Pass Announced, Adds to Ultimate Edition's ContentForza Horizon 3 DLC Pass Announced, Adds to Ultimate Edition's ContentForza Horizon 3 DLC Pass Announced, Adds to Ultimate Edition's ContentForza Horizon 3 DLC Pass Announced, Adds to Ultimate Edition's ContentForza Horizon 3 DLC Pass Announced, Adds to Ultimate Edition's ContentForza Horizon 3 DLC Pass Announced, Adds to Ultimate Edition's Content

People who own the Forza Horizon 3 Ultimate Edition can start playing right now, a full four days ahead of the game’s official release on September 27. The game is Microsoft’s first to support high dynamic range on Xbox One S, but not the first overall, as the already-available NBA 2K17 also does.

You don’t have to buy the Ultimate Edition to play Forza Horizon 3 right now, as a demo (that doesn’t feature HDR support) is available now on Xbox One that will come to PC sometime after launch. In other news about the game, people on PC are reporting issues pre-loading the game.

GameSpot’s Forza Horizon 3 review scored the game a 9/10. For more on the critical reaction to the racing game, check out this roundup of scores and opinions.

Filed under:
Forza Horizon 3
Xbox One

New Watch Dogs 2 Trailer Focuses on Story and the Bad Guy

Ubisoft has released a new Watch Dogs 2 trailer that focuses on story. In this video, we see main character Marcus Holloway and his group of hackers taking on a data-manipulation company called Blume.

The company’s CTO, yoga practitioner Dusan Nemec, appears to be the main antagonist for the open-world sequel. Holloway and his team of “elite” hackers at Dedsec are at war to take Nemec and his organization down. The video spotlights a multitude of hacking abilities that Dedsec uses, while we also see that sometimes guns and parkour are required.

Last month, Ubisoft CEO Yves Guillemot said Watch Dogs 2 could become one of the company’s best-selling games in its 30-year history. He specifically cited the game’s “more seamless” online functionality and co-op as game elements that could help the game sell well.

Watch Dogs 2 will need to ship more than 9 million copies to outpace its predecessor, 2014’s Watch Dogs. That game took place in Chicago, but the sequel is set in the San Francisco Bay Area.

The game launches on November 15 for PlayStation 4, Xbox One, and PC. If you want to see more of how Watch Dogs 2 actually plays, you can check out this in-depth gameplay video.

For lots more on Watch Dogs 2, check out all of GameSpot’s previous coverage here.

Filed under:
Watch Dogs 2
PlayStation 4
Xbox One

Pokemon Go Updated, as Dev Teases "Exciting Features and Changes"

Niantic has updated Pokemon Go on iOS and Android, though fans shouldn’t expect any big changes.

As detailed on the Pokemon Go website, iOS update 0.39.0 and Android update 1.9.0 make changes to things like capture location display and Pokemon Go Plus functionality with incense. There are also “minor” bug fixes in the update, though these were not specified. The patch notes are below.

Pokemon Go Updated, as Dev Teases "Exciting Features and Changes"

Interestingly, Niantic also teased that there are some “exciting features and changes coming soon,” though no further details were shared. One of the biggest new features for Pokemon Go was its buddy system, which launched last week, alongside the Pokemon Go Plus accessory.

Pokemon Go Update Notes:

  • Capture location: The location where a Pokemon was caught will now be displayed on their information screen.
  • Pokemon Go Plus and Incense: Trainers can attempt to capture Pokemon they encounter from using Incense with the Pokemon Go Plus accessory.
  • Minor bug fixes

Earlier this week, the CEO of The Pokemon Company teased a multiplayer battle mode for Pokemon Go, though it’s not clear if that’s one of the “exciting features” referenced above.

Pokemon Go launched in July and took the world by storm–it’s reached a staggering 500 million downloads. Even The Pokemon Company was not expecting it to be such a hit, as CEO Tsunekazu Ishihara said the reaction was “10 times or even 100 times bigger than we expected.” The game has also led to significant increases in Pokemon game and trading card sales.

What new features would you like to see added to Pokemon Go? Let us know in the comments below.

Filed under:
Pokemon GO

Civilization 6 PC System Requirements Announced

With Civilization VI set to come out next month, you might be wondering if your PC can run it. Thankfully, then, 2K Games today released the PC game’s system requirements.

You can see the minimum and recommended specs in the image below, while they are also printed further down the page. In a statement on Steam, 2K thanked fans for their patience, as the team “tested a variety of systems to ensure Civilization VI is as optimized as it can be.”

Civilization 6 PC System Requirements Announced

In other Civilization VI news, 2K and developer Firaxis have announced an Anniversary Edition. The $90 special edition is extremely limited, as only 20,000 copies are being made.

Featured in the bundle is the game and the content featured in the digital deluxe version, as well as the Aztec civilization preorder bonus. In terms of physical items, it has a 25th anniversary coin set and display case, as well as a 100-page hardcover art book titled Civilization Through the Years. It also comes inside special packaging themed around the anniversary celebration. You can learn more about it here.

Civilization VI makes a major change in unstacking its cities; no longer do you build most everything on a single tile. You can see more of what sets the game apart in our chat with Firaxis, or watch Sean Bean narrate a lovely overview of the game. You can also look forward to the new theme song, which is being written by Christopher Tin, the composer of Civilization IV‘s theme, “Babu Yetu.”

The game comes out on October 21.

Civilization VI PC System Requirements:


  • OS: Windows 7 64bit / 8.1 64bit / 10 64bit
  • Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
  • Memory: 4 GB RAM
  • Hard drive: 12 GB or more
  • DVD-Rom: Required for disc-based installation
  • Video card: 1 GB DirectX 11 Video Card (AMD 5570 or Nvidia 450)


  • OS: Windows 7 64bit / 8.1 64bit / 10 64bit
  • Processor: Fourth generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
  • Memory: 8 GB RAM
  • Hard drive: 12 GB or more
  • DVD-Rom: Required for disc-based installation
  • Video card: 2 GB DirectX 11 Video Card (AMD 7970 or Nvidia 770 or greater)

Other Requirements

  • Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX.
Filed under:
Sid Meier's Civilization VI

New Mafia 3 Trailer Shows Off Deadly Weapons and Brutal Knife Kills

2K Games has released a new gameplay trailer for Mafia III, this one shining a light on main character Lincoln Clay’s explosive arsenal of weapons and other deadly items.

As discussed in a neat flashback sequence, Clay has access to a huge variety of weapons, including pistols, rifles, shotguns, and even rocket launchers. He can also outfit weapons with extended clips, precision sights for sniper rifles, hollow-point bullets, and silencers.

Overall, Clay is described in the video as a “precision instrument of death.” Also, his Vietnam squadmate said about Clay, “Fighting to him was like breathing.”

In addition to weapons, Clay can use explosives, molotov cocktails, and even C4. He’s also skilled with a knife, as the trailer so brutally demonstrates in a few sequences.

New Mafia 3 Trailer Shows Off Deadly Weapons and Brutal Knife Kills
New Mafia 3 Trailer Shows Off Deadly Weapons and Brutal Knife KillsNew Mafia 3 Trailer Shows Off Deadly Weapons and Brutal Knife KillsNew Mafia 3 Trailer Shows Off Deadly Weapons and Brutal Knife KillsNew Mafia 3 Trailer Shows Off Deadly Weapons and Brutal Knife KillsNew Mafia 3 Trailer Shows Off Deadly Weapons and Brutal Knife KillsNew Mafia 3 Trailer Shows Off Deadly Weapons and Brutal Knife KillsNew Mafia 3 Trailer Shows Off Deadly Weapons and Brutal Knife KillsNew Mafia 3 Trailer Shows Off Deadly Weapons and Brutal Knife KillsNew Mafia 3 Trailer Shows Off Deadly Weapons and Brutal Knife KillsNew Mafia 3 Trailer Shows Off Deadly Weapons and Brutal Knife Kills

Earlier this week, 2K released a trailer that showed off the ways you can make money–of course, this involves violence. Additionally, 2K recently announced its post-launch DLC plans, which includes free content in addition to paid expansions. If you’re planning to pick up the game on PC, you can see the system requirements here.

For more on Mafia III, check out GameSpot’s new feature that covers seven things you need to know. You can also read GameSpot’s interview with composer Jesse Harlin.

A mobile version of Mafia III, called Mafia III: Rivals, has also been announced.

Filed under:
Mafia III
PlayStation 4
Xbox One

Batman: Arkham Dev Talks About Saying Goodbye to the Series

Batman: Arkham developer Rocksteady has stated that Arkham Knight was the last game in the series that it planned to make, so what might the studio make next? It’s too soon to say, but producer Dax Ginn told Eurogamer that the studio is thinking about what its “dream game” could be.

“To be honest I don’t really know,” Ginn said when asked what Rocksteady might make next. “We’re in a very enviable position where we have some time and space to decide what we’re doing next. We can sit back and think what our dream game would be, and we have Warner Bros.’ support to do that.”

Rocksteady, which is based on London, is owned by Warner Bros. Ginn went on to say that Rocksteady has proven itself to be a “hardworking team” that works well together. “We can really decide what’s best creatively for our own destiny,” he explained.

Leaving the Batman franchise behind kind of feels like a breakup, Ginn added, since Rocksteady is so familiar with the franchise and admires it so much.

Batman: Arkham Dev Talks About Saying Goodbye to the Series
Batman: Arkham Knight

“I think there’s a little bit of sadness on the team,” Ginn said. “It feels like… breaking up? [The mood] is really split–there’s a feeling in the office like, it’s definitely time to do something else. We all accept that. But we all know Batman so well–we all feel comfortable in the Arkhamverse.”

For its next game, Rocksteady is “letting go of that comfort blanket,” he teased, adding that, “Whatever we do next is going to feel very different.”

Also in the interview, Ginn confirmed that Rocksteady has finished development on Batman: Arkham VR for PlayStation VR and revealed that one developer celebrated the “going gold” news by wearing a gold spandex suit. Batman: Arkham VR is expected to launch this year; PS VR itself goes on sale October 13.

As for the Batman: Arkham HD remaster game, Batman: Return to Arkham, development is being handled by Virtuos Games, not Rocksteady. The game, which includes remastered versions of Batman: Arkham Asylum and Batman: Arkham City, comes out on October 18 for PS4 and Xbox One.

Filed under:
Batman: Return to Arkham
Batman: Arkham Knight
Batman: Arkham City
Batman: Arkham Asylum

Destiny: Rise of Iron's New Raid Goes Live Today

Destiny‘s Rise of Iron expansion came out on Tuesday, adding new story content and more. But the game’s new raid, Wrath of the Machine, wasn’t available at launch.

Instead, it’s coming today, September 23. As announced previously, the six-player raid goes live in the game at 10 AM PT / 1 PM ET. We’ll update this post again when it officially becomes available.

There will no doubt be a race to see who completes it first. We will circle back with more details about the raid and the first team to complete it in the time ahead. For now, you can see a video preview of the new raid in the video above.

Wrath of the Machine is one of the major components of Rise of Iron. It also adds new strikes, Crucible content, weapons, armor, and other features. You can read more about it in GameSpot’s review in progress and check out the patch notes here.

Destiny: Rise of Iron's New Raid Goes Live Today

Rise of Iron is available now on PlayStation 4 and Xbox One for $30. You can also pick up Destiny: The Collection, a $60 bundle that comes with the base game and all DLC, including Rise of Iron.

Unlike Destiny’s three previous expansions, The Dark Below, House of Wolves, and The Taken King, Rise of Iron is exclusive to new-generation consoles.

If you’ve played Rise of Iron, how are you liking it? Let us know in the comments below!

Filed under:
PlayStation 4
Xbox One

Star Wars Action RPG "Uprising" Is Shutting Down

Star Wars: Uprising, a mobile game that bridges the gap between Return of the Jedi and The Force Awakens, is closing down, just a year after it was released. Developer Kabam made the announcement in its forums, explaining that the game had a solid launch, but failed to sustain a big enough audience.

“Despite the best efforts of our team here at Kabam, unfortunately, Star Wars: Uprising will soon be decommissioned,” the studio said. “On November 17th, 2016, all Star Wars: Uprising servers will be shutting down permanently.”

Ahead of the server closure, Kabam stopped accepting payments for the game on September 22.

In a FAQ posted in the Kabam forums, the developer explained that its resources are better served supporting more popular games and making new ones. The developer also said that there will be no way to access player data after the shutdown, so it’s advised that you take screenshots or videos of your accomplishments now before it’s too late.

Star Wars Action RPG "Uprising" Is Shutting Down

Uprising came out in September 2015 for iOS and Android devices. As you can see in the gameplay trailer above, it is an isometric action game that bears a resemblance to Blizzard’s Diablo series. Players can outfit their character with a variety of weapons, while real-time cooperative play is also included.

Ahead of Uprising’s server shutdown, it looks like the game has been removed from iTunes and Google Play, as it did not show up when GameSpot searched for it on both platforms. The game’s website remains operational, at least for now.

Filed under:
Star Wars: Uprising

DayZ Still Coming to PS4 and Xbox One, But 99% of Resources Focused on PC

The version of zombie game Day Z for PlayStation 4 and Xbox One has not been canceled, despite its developer not saying much about it lately.

Creative director Brian Hicks told Eurogamer recently, “No it’s not dead at all. It’s not dead at all.”

DayZ Still Coming to PS4 and Xbox One, But 99% of Resources Focused on PC

Explaining why we haven’t heard much about DayZ for consoles, Hicks said “99 percent” of developer Bohemia’s development resources are focused on the PC version. PC is the game’s “flagship” platform, he said.

“While there was a lot of push from Sony and Microsoft to get up on their stages and say, ‘Yes, we’re coming,’ our focus has been exclusively (I want to say exclusively because there’s about a one percent development resource trying to keep those platforms at a point at which, once we get to our beta and our bug fixing, we can start pushing forward on that) on the PC,” Hicks added. “We can’t really move DayZ over to these platforms, at least on a playable level for consumers, until the base engine, Enfusion, is complete. Or if not complete, feature-complete so to speak–the core tech is there.”

The report goes on to say that, considering this, development on DayZ’s console versions isn’t likely to begin in earnest until early 2017. Hicks also stated that DayZ would be a likely candidate for Microsoft’s Steam Early Access-like Game Preview program. The PS4 does not offer a similar program, which is part of the reason why dinosaur game Ark: Survival Evolved is not out yet on Sony’s console.

“Once we get to a point with the PC that we’re comfortable and we can start dedicating a little resources into catching up those [console] platforms then we’ll look at doing some announcements and talk about the Xbox Game Preview program, which is what I would imagine is the first place we’ll get to since Sony doesn’t have something similar,” Hicks said

But has DayZ’s time come and gone? Not according to Hicks. He shared that the game recently reached a peak of around 650,000 unique monthly users, with lower peaks standing at around 250,000 or 300,000.

Also in the interview, Hicks explains that, while DayZ creator Dean Hall is no longer actively working on the game (he left Bohemia in 2014 to start a new studio), he still provides informal feedback. The full interview is a great read and touches on a number of other subjects; read it here.

DayZ launched in December 2013 as an Early Access game on Steam. Almost three years later, it’s still an Early Access game. Despite being unfinished, the game has sold more than 3 million copies.

Filed under:
Xbox One
PlayStation 4

Overwatch's Next Update Being Tested, Includes Ana, Widowmaker, Junkrat Changes

Blizzard has released a new Overwatch patch in its Public Test Region, which is where it tries out changes to the game before releasing them publicly to all players. Although the tweaks aren’t necessarily final, they are a good indication of what the studio is planning.

Among the new additions and changes is a static camera in spectator mode, the ability to edit team names in custom games, and raised volume of Hanzo’s Dragonstrike voice line. The complete list of general and character specific changes in the PTR update can be found below.

It is unclear when this update will be available to all players, but if you’re on PC and want to check out the patch, you can follow the directions on the official Overwatch website to get access to the PTR.

General Updates

  • Static cameras are now supported in spectator mode
  • Team names can now be edited in custom games
  • Raised the volume of Hanzo’s Dragonstrike voice line while wearing the Okami/Lone Wolf Skin
  • Heroes hit by Ana’s Nano Boost have a new voice line that informs other players
  • Increased frequency of Reinhardt’s “barrier failing” voice line
  • Custom Games can now be paused

Hero Balances


  • Nano Boost
    • Ultimate cost has been increased by 20%
  • Biotic Grenade
    • Radius has been increased from 3 to 4 meters

Developer Comments: So far, we haven’t seen any indication that Ana is too strong overall, but her ultimate charges a little too fast, especially considering the impact it can have on a match. Also, her Biotic Grenades are getting a small boost to help her hit multiple targets.


  • Widow’s Kiss
    • Scoping-in animation time has been reduced from 0.5 to 0.3 seconds

Developer Comments: This change will help Widowmaker acquire new targets more quickly and speed up her reaction time in fast-paced situations.


  • RIP-Tire
    • Ability now activates more quickly

Developer Comments: Junkrat can be an extremely effective hero in the right hands, but RIP-Tire often felt underpowered when compared to his counterparts.

User Interface Updates


  • Several minor aesthetic changes have been made to the game’s Main, Social, and Options menus
  • Removed several stats that were duplicated for certain heroes throughout the career profile
  • Controller users can now choose between two aiming modes
    • Dual-Zone mode (New default): The vast majority of the thumbstick’s range moves with reduced sensitivity and relatively high acceleration. However, when the thumbstick crosses to the outer 10% of its range, it will move with high sensitivity and relatively low acceleration. This mode will allow for more precise aiming, while still allowing players to turn around quickly.
    • Exponential Ramp mode (Old default): As the thumbstick moves toward the outside of its range, the sensitivity is ramped up exponentially. The acceleration remains relatively high throughout.
  • Camera movement in Spectator Mode has been improved

Social Features

  • Certain commendations will now appear less frequently during end-of-round voting, and others will appear more frequently (e.g. Most Gold Medals and Torbjörn’s Armor Packs Created)

Bug Fixes


  • Enemy players that are knocked down no longer lose their red outline
  • Fixed a bug that prevented modified key bindings from saving after relaunching the game
  • Fixed a bug that kept players from binding Take Screenshot to other keys


  • Fixed a bug causing Bastion’s bullet shells to eject backwards while in Configuration: Sentry mode
  • Fixed an issue preventing Hanzo’s Sonic Arrow from appearing when selected
  • Fixed a bug preventing Junkrat’s statistics from correctly tracking RIP-Tire kills
  • Fixed an issue preventing Mercy’s staff from appearing in some highlight intros while wearing the Valkyrie/Sigrún skin
  • Fixed a bug causing Tracer highlight intros to render at a lower resolution when accessed from the Highlights menu
  • Fixed a bug that allowed Widowmaker to use her Grappling Hook on basketballs
  • Symmetra’s “Car Wash” achievement now correctly lists the number of beams required (6 instead of 7)
  • Fixed a time calculation issue that was causing Zenyatta’s “Rapid Discord” achievement to be more difficult than intended
  • Fixed a bug that prevented Junkrat’s “Roadkill” achievement from being awarded after obtaining 4 kills with RIP-Tire


  • Fixed a bug that allowed the payload to heal players even when they were negatively affected by Ana’s Biotic Grenade
  • Fixed a bug preventing the health bars on the Practice Range bots from displaying the effects of Ana’s Biotic Grenade
  • Fixed a bug preventing sprays from being applied correctly to some surfaces on Eichenwalde
  • Fixed a bug allowing some heroes to be seen in the sky when viewing certain highlight intros on Volskaya Industries

Blizzard recently announced it is doing away with the name. Services on its digital platform will continue as normal, however.

“Given that built-in multiplayer support is a well-understood concept and more of a normal expectation these days, there isn’t as much of a need to maintain a separate identity for what is essentially our networking technology,” it said.

The transition away from the name will take place over the next several months.

Filed under: